Developer postOriginal post (opens in a new tab)

0.8 Update Released

New passageways lead to an abandoned operating theater, eerie shrine, disturbing gallery, and more. And all the while, a new foe stalks you from the shadows, slashing out with terrible, reaching claws, only to quickly disappear before your very eyes…

-Trevor

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v0.8.0 Update Notes

Features

  • New Monster: ???
  • New System: Sub Areas - discover the Operating Theater, Shrine, Gallery, and more
  • Host of new props

Visuals

  • Dead monsters now leave behind blood stains
  • New art for player upgrade station
  • Added crate variations
  • Player and monster highlight when behind foreground wall now fades in and out

Bug Fixes:

  • Monster movement now pauses when in-game menu open or player transitioning to another room
  • Monster armor layer now correctly fades out on monster death
  • Monster data display now correctly fades out on monster death
  • Wall segments now correctly block player line of sight
  • If stored mini map data does not sync with room dimensions, mini map now resets
  • Particle effects on upgrade resources in area map now no longer generate when player has no line of sight