Development of Dig Dig Boom is progressing at a healthy pace, getting closer to the first rounds of online playtesting. To prepare for this, I ran some local on-site playtesting at GodotCon 2026, a game developer conference.
The response was great! The other game devs had plenty of useful feedback and constructive criticism. It seems like the biggest recurring issue was that the combat system was confusing, unclear when and where and enemy would attack.
Now testing a togglable preview system to visualize enemy attacks before they strike! That should help! What do you think?
