Emperor Update Additions:
- Concluding the main story with 2 new story quests
- Two new legendary classes with their own skill tree
- a New quest location
- new Traits
- new events
- new side quests
- new enemies and bosses
- legendary weapons and armors
Other changes/bugfixes:
- Removed an obstacle from the battlemap for the Second Disciple Quest for better mobility on the map
- Fixed Witch class having 3 Ice resistance instead of 30
- Fixed an issue where the Assignment for an Ice Bride Hunt returns an empty report
- Fixed an issue where the Smoke effect for Emergency Escape was scaled too big
- Added a passive skill in the scoundrel tree called underdog. It removes the hit chance buff of enemies surrounding you
- Shadow step now only cost 1 AP with only 1 turn cooldown, but costs more sp
- Reduced SP activation cost of Shadow Form to 20 and SP per turn to 10.
- Saint Trait Assignment will now use wisdom as determining factor for success
- True Sight will now remove blind and prevent getting blind
- Removed the legendary tier for proposals, because contentwise it has become obsolete. Maybe I'll readd it if I make a postgame content.
- Fixed an issue where the crit multiplier on true damage was doubled, undead skirmishers were truly one shot killers
- Heroic Hit will now increase hit chance by 30 per 10 BP spent and raises the hit cap to 100%. This change was made to make enemies with high dodge a bit more of a challenge
- Heroic Dodge will decrease enemy's hit chance by 20 per 20 BP. This might be too little to make it useful but let's see how this change works out
- Changed Arcane Knight unique skill to mana blade.
- Mana Blade has been redesigned to increase MAB by 50% of the bonus PAB gained through items and traits, to make up for the lack of Arcane Knight specific gears
- Changed Earth spike and rock fist, so you can specify a direction to push the enemy into
- Zooming in the map will now zoom towards the player icon
- Added tooltips for dot effects
- rephrase quick hands effect to consumables instead of item
- Fixed an issue where in the Quest Report the valuables would appear in the loot window if there is too loot
- Acid no longer removes Regeneration but applies a debuff that stops regeneration for a few turns
- Loves pain adventurers no longer gain a mood debuff upon forced healing
- Spell Penetration II has been buffed to 30
- improved UI responsiveness in the marketplace if you have a ton of items
- Improved item sorting. Items that are equal will now always be grouped together
- Epic weapons and rarer now all have physical/magical penetration
- Nerfed tactician dodge down to 15 from 20
Edit: Forgot to mention that several enemies have been rebalanced to better scale later into the game. Also introduced some more defensive skills to enemies.
