Bugfixes:
- "Rogue's Friend"-Quest has now a static battlemap. This will prevent the issue of some of the random maps not working with the adventurers starting position
- More spelling mistakes
- Tooltip for damage effects will now include all damage multipliers if applicable(Before effects like Empowered and Weakened wouldn't have been included)
Gameplay Changes:
- Speechbubbles in Battle are now manually set for each unit to better target the head
- Added a personal Quest for Misasa. There are several outcomes, with different traits for her to gain. The best one will be hard to get and requires her and a party of friends
- Ferdinands Questline is finally complete. You can now upgrade him to the first and only Divine-Tier Equipment in the game. (There is a battle that is probably the hardest optional boss currently in the game. Good luck)
-Changed lightning Storm AP cost to 3
- Added a reset Camera button to the battle scene
Note:
Unfortunately, the Patch size has gotten big once again. I started to research a bit more and this might be an unity issue. When building the game the traditional way, certain small changes can cause large binary difference of the build. It might be possible to avoid this some times, now that I know what might trigger the large patch size but it might be unavoidable at other times. Restructuring the game in a way where I won't have that problem might not be possible anymore. For now most small changes should not require big patch sizes. If I see that a patch might become unnecessarily large again, I'll wait until it has enough content to make it less of a bother.
