Multiplayer
- Added host options for mission friendly fire and taking other players’ equipment. Both default to off.
- Kept Teamroom protected from friendly fire.
- Protected held, holstered and pouched equipment when gear-taking is disabled. Dropped items remain shareable.
- Replaced kicking with session bans that remain active through mission changes and restarts, clearing when the hosted session ends.
- Improved player-name and cage-ownership updates when players join, leave or change missions.
Enemy AI
- Added idle wandering and relaxed rifle-rest animations.
- Added ammunition-based reloading, with firing blocked during reloads.
- Improved transitions between cover, reloading and combat, including a fix for enemies becoming stuck while exiting cover.
- Enabled enemies to open and navigate through unlocked doors.
Doors and interaction
- Reworked multiplayer door physics, handling, latches, damage, breaching and destruction.
- Fixed doors being pushed beyond their movement limits.
- Fixed players being pushed backward when leaning over the weapon table.
Weapons and equipment
- Reworked pouch and holster attachment handling to improve multiplayer equipment consistency.
- Improved magazine insertion while moving.
- Corrected item positioning in holsters, including magazines.
- Addressed visibility issues affecting other players’ pouch contents.
Audio
- Implemented a dynamic reverb system, each room and environment has unique characteristics that influence the way sounds tail off in space.
- Adjusted the master mix for a more punchy and aggressive soundscape.
- Metal Targets are now audible among gunfire and out to distance to confirm hits.
- Increased volume of Door interactions.
- Slightly increased volume of character movements.
- Added attenuation to grenade spoons.
- Added attenuation to P320 dead trigger.
- Fixed interior suppressed shots having no tails play.
Weapons
- Added Pistol M9
- Added Pistol M9A4
- Added Suppressor Gemtech Tundra 9 (9x19m)
- Added Suppressor Banish PSTL 45 TI (.45 ACP)
- Added Suppressor Dead Air Wolverine (5.45x39mm)
- Added Suppressor Thunder Beast Magnus S (7.62x51mm)
- Added Rail MonoLift Riser
- Redid recoil for all weapons, featuring hand-dependent flip most prominent on handguns. Bipods more significantly reduce recoil.
- Adjusted Glock grip pose.
- Fixed AK74m bolt carrier group animations clipping, not animating correctly.
- Adjusted visibility of red dots.
- Bipods have seen major stability and reliability improvements and are now far more usable across all weapon platforms.
