After receiving a lot of feedback that the first demo was much too hard, I've reworked some of the stage design and added features that will hopefully bring the challenge down significantly. Some new features you can expect to see are:
- No need to bounce off enemies vertically (rubber blocks instead, no collision damage)
- 5 health points instead of 4
- Visual feedback in the HUD to show which color attack is currently selected
- Overall easier stage design, particularly stage 2
I have also attempted to implement some behind the scenes optimization. Whether it works on other people's PCs I can't say. Anyways I hope those who were a bit discouraged by the difficulty of the first demo will give the new one a chance.
