Hey all,
This is small update regarding some SFX, there should be another update with a smaller batch of SFX after this. also I'm not sure when or if I'll release the splitscreen coop/traps update at all.
- Factions have their own unique text SFX for extra flavour
- Added some idle sounds to the holographic plants, heartbeat monitors and patients with the oxygen mask.
- Changed unlocking pin
- Added protein can impact sound
- Vending machine has a few different interaction sounds
- Added/changed ambience for: Apartment building, Arboretum, Mines, Citizen Hub, World Government HQ.
- Changed door locked sound and door open sound.
- Added impact sounds to doors that were kicked off their hinges
- Water faucet sounds
thank you