Hello folks. This update comes with the crafting system, and some bugfixes and adjustments. Most of the time since the last update was spent creating the phases of Chapter 1 (not included in the demo), so don't expect big changes.
Changelog (on demo):
Crafting system: available in the rest place and in NPCs (Brigid). Supports only consumables (potions) for now.
New potions and corresponding crafting resources. Using potions is not done through item abilities anymore, but through Drink item action (you can still drag them to the action bar).
There are plenty of minor bugfixes and adjustments, many of them not documented, but here are some:
More xp for weaker enemies, a bit less xp for stronger ones. XP gain in the first area is faster.
Less gold drop in some enemies
Changed Xp cost of some abilities
More arganon Hp gain progression (starts with 25 and gain +5 each level)
Arganon Regeneration: decreased 1 second of regen delay for each level of the ability
Bugfixes:
Countershock ability fix
Ki Transmutation: Stamina do Resistance ability fix
Floating text fixes of some item names
Characters disappearing sometimes
Tutorial fixes
Spirituality attribute min mod cap on character creation
Hidden items are easier to detect (including Fergus pouch)
Dark trees cutscenes with interactable names
Report from Chapter 1 (not included in the demo):
All areas with their enemies were created and are playable. But the quests and events are not completed yet. There are 5 outdoor areas, all of them bigger than the Glenvael Forest, plus 2 interior areas.
Besides the new creatures reported in the last update, there are more cultists (armored and arganon), Will-o-Wisps, Amphiroptrixes (big terrestrial birds, reminding pre-historic birds), greater elementals with new cool abilities, Arboriths (ents!), Dark Stalkers and stronger versions of the existing beasts (giant and arganon).
Nexts main steps are:
Creating more abilities. I am aiming for: dark magic, spiritual magic, and druidic magic and creating more types of poison and making them craftable. Not sure if there will be time to do all of this though.
Improving and fixing AI
Finishing quests and events
The game will be released as Early Access in January.
