
Changelist:
You can now select a difficulty level when starting a new game
Added a "Hardcore" difficulty level for those who felt the game wasn’t challenging enough
Added stronger monsters and mobs for "Hardcore" mode
Added a "death counter" to the ESC menu
Updated the music in some locations
Recently, I was told that the game turned out to be quite difficult, and the first thought that came to my mind was that I should add an even harder mode :D
In "Hardcore" mode, you can expect a much larger number of monsters and mobs, as well as more traps and spikes, and the new "death counter" will help you keep track of your wonderful statistics of defeats!


