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Season 3.5: Awakening Patch notes

Season 3.5 - AWAKENING Patch Notes

Monday, March 31st Patch Notes:

Bug Fixes:

  • Fixed various visual issues with a bunch of different Mounts.
  • Slightly optimized Rain of Flames performance
  • Resolved an issue that was causing Earthquake to stay on the battlefield after defeating Archeon.
  • Elysia can no longer be pushed off the map.
  • Removed spear related item from Archery Underrealm rewards.
  • Prime Trux the Imp will now properly display the warning indication of all 3 lasers.
  • Fixed _"Gain 0.02% damage reduction for every 100..."_ to work with Highest stat.
  • Added description about Experience Stones to Shadow stones.
  • Fixed an issue where Sword's bracers would give double crit damage.
  • Resolved an issue in Mardoth Bridge that was preventing enemies from spawning.

Gameplay:

  • Gravedigger key recipe will now unlock before Elysia key recipe.
  • Slightly reduced damage dealt by Shadowreaper boss and Prime Tombshade tornado attack.
  • Health regeneration bonus from Quartz reward card increased to 10%.

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Tuesday, March 25th Patch Notes:

Bug Fixes:

  • Optimized Mistress of Archeon VFX performance
  • Improved collision in Min Lodhur, which should prevent players from getting stuck outside Boss Arena.
  • Added controller support for Inventory Filter
  • Fixed a calculation in Arcane apocalypse's Blackhole modifier. It should now deal the correct amount of damage.
  • Resolved a navigation issue in The Hour Glass encounter that was preventing Apexious' minions from attacking the player.
  • Removed an exploitable point in Mardoth Bridge that was causing enemies to become stuck.
  • Fixed an issue with Archeon reward chest that was causing some items to be invisible.
  • Reduced Prime Cavernous Ravager's rock attack damage.

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Monday, March 24th Patch Notes:

Bug Fixes:

  • A major change has been made to the Character Save&Backup system which should prevent players from losing their character when abruptly disconnecting or closing the game.
  • Resolved an issue that was causing Arcane Apocalypse to leave shadows behind even after the skill ended.
  • Optimized performance of gaining Blood stacks.
  • Fixed an issue where the player could go back to the arena after killing the boss in infused Dhim Tharim.
  • Removed several exploitable spots in Ethereal Garden Temple rupture.

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Sunday, March 23rd Patch Notes:

Bug Fixes:

  • Resolved an issue that was causing Boss encounters to be instantly defeated upon spawning.
  • Fixed a bug that was causing elite enemies to spawn on elevated grounds.
  • Removed an invisible, blocking wall in The Hour Glass encounter.
  • Fixed the issue causing rewards and enemies to spawn out of bounds in Mardoth Bridge
  • "Increased mount speed by 80%" now working correctly
  • Resolved the issue that was causing players to get stuck in the air during Skorch encounter.
  • Fixed the issue making some Fists weapons to be held weird.
  • Fixed the issue causing some skins to become twisted when using fists weapons.
  • Made slight performance optimizations to Arcane Apocalypse and Fiery Totems.

*For changes made during the pre-season Chaos Week, visit the Chaos Week Patch Notes Thread.