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Season 3.5:Awakening Patch notes

CHAOS WEEK: Season 3.5 - AWAKENING Patch Notes

Thursday, March 20th Patch Notes:

Bug Fixes:

  • Fixed a visual issue causing players to still hold weapons while mounted.
  • Resolved a physics issue so that it's no longer possible to push bosses out of the arena.
  • Fixed an issue causing Time Tears visuals to persist in rupture even after killing their summoned elite.
  • Corrected the problem that was causing Exploding Seeds to not deal any damage.
  • Fixed enemies spawning location in the Grave Digger's Cove
  • Smoothened the dissolve visual effect of containers

Gameplay:

  • Archeon Mistress's damage reduced.
  • Kaotika (Bridge of the Demigods) damage reduced.
  • Attack speed nodes now give % instead of flat attack speed.

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Wednesday, March 19th Patch Notes:

Bug Fixes:

  • Fixed a rendering issue that was causing the Racial Trait tooltip to stick out of the screen.
  • Corrected Fist weapon visuals.
  • Fixed a bug that was causing players to get stuck running in a certain direction.
  • Resolved the Lightning Beam flicker.
  • Fixed the bug that was causing auto-attack to become disabled after dashing.
  • Kraken Seed "Run over kraken seeds to shoot projectiles" now correctly gives Projectile Affinity.
  • Correct a calculation that was causing armor pieces to not receive the intended amount of Armor.
  • Slightly increased amount of items that can be dropped by enemies inside ruptures.
  • Elites spawning from Time Tear can now properly spawn as Prime.

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Tuesday, March 18th Patch Notes:

Bug Fixes:

  • Resolved additional navigation issues causing enemies to spawn in the ground or out of bounds.
  • Fixed a bug that was causing Spears special ability (dash) icon to not disappear after changing stance
  • Corrected an issue that was causing Spark's Plasma sphere to fly off into the horizon.
  • Corrected various Typos
  • Reduced life-steal's sound effect volume
  • Fixed an issue where only parts of a boss enemy would light up on hit indication
  • Made performance optimizations to DeathClaws and Empowered DeathClaws

Gameplay

  • Added Luck stat nodes to skill tree
  • Slightly reduced enemy health growth algorithm
  • Fists:

    • Juggernaut Manifest's critical damage augmentation has been reduced to 50% (down form 100%)
    • Slightly reduced chance to gain an Excitement stack on critical Hit
    • Removed Combo points scaling based on stance Mastery.
    • Combo points now augment secondary ability damage instead of adding to it.

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    Monday, March 17th Patch Notes:

    Bug Fixes:

  • Fixed an issue that was preventing containers from spawning properly in Infused ruptures.
  • Corrected an issue with Energy Spheres damage calculation
  • Removed bottom shadow from environment messages box
  • Resolved the issue causing some Legendary items to roll with double stats.
  • Fixed the issue causing Spirit shade Nightshade to spawn their walls in the air
  • Prime variant of *Trux The Imp* will now spawn an additional laser.
  • Fixed an issue that was preventing Offhands from working properly in the loot area of Bridge of the Demigods.
  • Juggernaut Manifest will now correctly increase melee auto attack range by 25% for the duration.

    Gameplay:

  • Juggernaut Manifest is now available as a monogram on the Helmet slot.
  • 'Gain 25% health Regeneration but potions do not heal you' Monogram has been increased to give 100% health regeneration.
  • Added Elemental Type description to offhand tooltip

    Fists - Major Changes:

  • Fists proficiency Mastery will now increase the bonus damage gained from combo points.
  • Soul Strike has been revamped, and will no longer causes players to be immobilized, and does not apply 15% damage reduction.
  • Ground Pound: Damage modifier increased by 20%, Range increased by 30%.
  • Deathly Revolver: Damage modifier reduced by 10%.
  • Fervent Punch's attack speed speed has been significantly increased, Damage modifier reduced by 20%.
  • Juggernaut Manifest Critical Chance bonus reduced to 25% (100% ->25%), and now doubles the Critical Damage bonus for the duration.

    Offhand Abilities:

    • Arcane Orbs: Chaos Orbs modifier will now provide Explosion affinity
    • Chain Lightning:
      • Additional Damage with each link modifier now gives +20% Damage per additional link (up from 10%).
      • Jump two Additional times Modifier now adds Area affinity

    • Ferocity of Wolves: "One of your Wolves turns into a Bat" Modifier no longer provides Sky affinity.

    • Eye Of the Storm no longer has Orbit affinity by default.

    • Lightning Beam stays longer modifier:

      • Duration increased by 0.5 seconds. (1s -> 1.5s)
      • Damage increased by 10% (10% -> 20%)
      • Now applies Momentum affinity

    • Delusions of Zelkore

      • Lava Spike modifier: Reduced time to spawn spikes in order to improve viability on moving targets.

    • Arcane Apocalypse

      • Slightly reduced delay between spawn and explosion in order to improve viability on moving targets.

    • Arcane Totem now has Ground affinity by default

    • Spark now has Sky affinity by Default.

      • Plasma Sphere modifier has undergone major changes:
        • Plasma Sphere no longer spawns spark on enemies.
        • Plasma sphere will now explodes when it despawns, dealing 100% damage.
        • Sparks can now jump onto Plasma Sphere, and be consumed in favor of extra damage.
        • Chance to spawn plasma reduced to 15%. (was 20%)
        • Increased time between ticks by 65%, amount of Ticks has been doubled.
        • Damage bonus and chance to spawn Plasma sphere now properly stacks.
        • Plasma Sphere modifier now grants Explosion affinity.



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    Sunday, March 16th Patch Notes:

    Gameplay

  • Legendary (purple) Items will now drop the same Stat for flat and percent bonus.
  • All Health regeneration nodes on the skill tree have been increase by x10
  • Fist's blessing abilities (Blinding Rage, Zen Meditation) now apply Augmentation instead of Percent.
    Augmentation enhances or reduces an attribute by applying a direct scaling effect to its total value.
  • Prime Elites now correctly give double Essence, additional experience, and will always grant a reward container when killed.

    Bug Fixes

  • Resolved a lot of Navigation issues that were causing Enemies and Containers to spawn out of bounds.
  • Excitement now gives correct Attack speed bonus.
  • Resolved an issue that was causing items to disappear in the Workbench.
  • Fixed the calculation for "Gain 1% health per potion" monogram.
  • Skill tree nodes for "Hazard' Affinity now gives the correct bonus.
  • Damage in Character sheet UI now shows total damage, including all % bonuses.
  • Fixed an issue where players would pick up more potions than they can carry.
  • Resolved an issue that was hiding the used abilities in Fists stance from Leaderboard.
  • Added Fist Weapons and Items to all boss drops it was missing from.
  • Corrected Underrrealm icons and texts for Fists stance.
  • Removed a small invisible wall in the Home Fort.
  • Resolved an issue that was causing some bosses to teleport out of bounds.
  • Fixed an exploit that was allowing players to loot containers an infinite amount times.
  • Corrected an issue that was preventing Prime Elites from spawning when an elite spawns through the Monogram bonus.
  • Fixed a wrong calculation that was causing Fervent Punch to sometimes deal negative damage.
  • Resolved an issue that was enabling Juggernaut Manifest bonus to work while not using Fist weapons.