Hey Adventurers! We've got an exciting update packed with new features, balance changes, and bugfixes.
Check out what's new in Season 3.5 of Dwarven Realms - Awakening:
NEW FEATURES IN SEASON 3.5 - AWAKENING
INTRODUCING JUGGERNAUTS: THE FISTS STANCE
Unleash your inner brawler with our brand-new FISTS class!
This powerful new combat style lets you pummel enemies with devastating close-range attacks.
Wield new specialized Fist Weapons with unique aesthetics.
Master an exciting combo system that rewards skillful play. Chain attacks to build combo points, then unleash devastating finishers.
NEW RACE - ORC:
- Customize your character with race-specific clothing and appearance options
- Unlock racial traits that boost certain combat styles as you progress. (Applies to Humans as well)
- Crush Everything with a new playable race - The Orcs! and harness their natural strength and resilience in battle.
PRIME ELITE ENCOUNTERS
Face the ultimate challenge with our new Prime Elite mechanics: Elite enemies have a chance to spawn as a significantly more powerful 'Prime' variant of themselves.
- Encounter unique and enhanced attack patterns from Prime Elites
- Prime Elites have a lot more health and deal more damage
- Prime Elites feature spectacular visual effects to distinguish them
GAMEPLAY
- Improved Cave Crasher's Rock Trail effects.
- Added tooltips to Essence Turn-in.
- Renamed Charging affinity to Momentum.
- Introduced a new affinity: Hazard - to allow for better distribution of affinities across offhands.
- Health Regeneration% stat now increases the player's base health regeneration - instead of adding a % of health as flat regeneration.
- Default Rupture Containers no longer drop equipment.
- Experience gained through Research Table (Scrolls, Tablets, and Books) has been reduced.
- Experience bonus gained from upgrading the Research Table significantly increased.
- Flat Damage can now only appear as a base affix for Weapons.
- Reduced the number of items that drop in Ruptures.
- Increased Qhik'zichar mount drop rate.
META / BALANCE CHANGES
- We've updated the formulas for enemy health scaling and player damage calculation to improve balance and progression. Enemy health now scales more dynamically based on difficulty, while player damage calculations have been refined to ensure smoother power growth across levels.
- As part of the effort to get more diverse playstyles, we've disconnected the hard link between specific stats and stances. Basically allowing players to combine any stance with any stat distribution.
- Removed the stat scaling bonuses from Stance Proficiency
- Legendary (purple) items can now roll with any of the 7 stat attributes.
- As with every season, we've made updates to Offhand Abilities and Monograms. Also Stance Attacks have undergone a refinement of Damage and Energy costs. You can review the full details below
BUGFIXES
- Potions will now only be collected if the player an empty potion slot
- Celestial forge can no longer be closed unexpectedly
- Improved visuals for epic antler weapon containers
- Fixed an issue where lightning beam was not attached to the player
USER INTERFACE
- Added equipment slot-type filtering
- Limited loot popup on lower right of screen to 10 rows maximum
- "Unlearn" option in skill tree only appears after using at least one skill point
- Added Infused rupture selector overlay
- Added search box to mounts, pets and skins lists
Offhand Balance Updates:
- Arcane Apocalypse:
- Damage multiplier increased (0.84 → 0.93).
- Buff mod: Chance to gain buff increased by 10% (15% → 25%). Buff now grants 150% Arcane Damage.
- Explode Twice mod: Chance to trigger increased by 10% (10% → 20%).
- Arcane Orb:
- Chaos Orbs mod: Damage bonus increased to 25% (20% → 25%).
- Burst mod: Now gains +10% damage per extra orb.
- Electric Dragons:
- Meteor mod: Chance to trigger increased to 20% (10% → 20%).
- Meteor mod: Damage increased to 80% (40% → 80%).
- Extra Dragon & Range mod: Now grants Area affinity.
- Ferocity of Wolves:
- Leap mod: Bonus damage per leap reduced to 35% (50% → 35%).
- Fiery Totem:
- Damage bonus mod: Now grants 10% increased damage per totem (previously 5%).
- Ember Ghosts mod (Explode on Overlap): Now stacks, dealing +50% damage per stack (previously did not stack).
- Carnage of Fire:
- Lava Spike mod: Damage bonus increased to 50% (30% → 50%).
- Burning Shield:
- Fire Swords mod: Damage increased to 25% (10% → 25%).
- Blood Dragons:
- Chance to explode mod: Increased to 15% (10% → 15%).
- Arcane Totem:
- Explosion mod: Chance to explode increased to 15% (10% → 15%).
- Explosion mod: Damage increased to 150% (130% → 150%).
- Kraken Seed:
- Projectile mod: Damage increased to 40% (20% → 40%).
- Running over Kraken Seed: Fixed a bug where the two different modifiers for running over Kraken Seed did not work together.
- Toxicity:
- Chance to spawn a projectile mod: Increased to 15% (10% → 15%).
- Vortex:
- Gain 10% damage for every other Vortex: Fixed a bug where damage was not applied correctly.
- Mini vortexes now benefit from the damage bonus as well, by 5% (half of a large vortex).
- Starblades:
- Gain an additional blade - damage of additional blade is reduced to 75%. (100% → 70%)
- Damage bonus for additional blades reduced to 70%. (100% → 70%)
- Chance to strike twice increased to 25%. (20% → 25%)
- Now grants Momentum Affinity.
Monogram Balance Changes
- New Ring Monogram: While in Berserker Fury, gain 5% Elemental Damage for every 40 points of your highest stat.
- Unholy Void Adjustment: Gain 2 base Health/Damage for every 20 stat increased to 25.
- Moved to ring slot.
- Stat Boost: Gain 50 stat — Added missing Dexterity, Luck, Strength, and Stamina.
- Damage Scaling: Gain 10 Damage for every 150 points of your highest stat - Damage increased to 15, required points reduced to 100.
- Critical Elemental Synergy: Gain 3% Elemental Damage for every Critical Strike chance above 100% - increased to 5%.
- Elemental Pulse Expansion: Every 4 seconds, your character pulses with Elemental Damage—max stacks increased from 30 → 100.
- Gain 150 damage: But suffer Extremely slow movement / Have no Energy / Getting hit deals 75% HP as Damage -- Bonus damage increased to 300.
- Amadora’s Blessing Enhancement: Now deals 50% more damage (previously 20%).
- Offhand Stat Adjustment: Gain 500 of a single stat if no offhands are equipped reduced to 250.
- Armor-Critical Scaling: Gain 1% Critical Damage for every 250 Armor - Armor required increased to 400.
- Phasing Trance Potency: Gain 10% Potency bonus per 50 of your highest stat - increased to 100 stat.
- BossDamage/MaxHP/Dmg% Scaling: Gain Bonus per 25 stat - increased to 40 stat.
- Potion Max HP : Gain 2.5% MaxHP per potion slot reduced to 1%..
- Potion Scaling: Gain 1 additional potion for every 50 stat increased to 75.
Stance Attacks Balance
- Swords
- Bloody Strike: Damage Modifier 190% → 180%
- Tornado Wave: Damage Modifier 190% → 175%
- Thousand Cuts: Damage Modifier 200% → 190%
- Shattering Swipe: Energy Cost 31 → 26, Damage Modifier 195% → 160%
- Shadow Slice: Energy Cost 26 → 21, Damage Modifier 190% → 170%
- Spears
- Piercing Fire: Damage Modifier180% → 160%
- Wind Blast: Damage Modifier195% → 160%
- Magical Lance: Damage Modifier190% → 140%
- Piercing Army: Damage Modifier200% → 180%
- Blood Swirl: Energy Cost 16 → 21, Damage Modifier 190% → 180%
- Corrupted Spears: Energy Cost 21 → 26, Damage Modifier 195% → 190%
- Bows
- Magic Arrows: Damage Modifier180% → 190%
- Blade Kick: Damage Modifier150% → 170%
- Exploding Seeds: Damage Modifier160% → 180%
- Infused Arrow: Damage Modifier195% → 190%
- Cyclone Frenzy: Damage Modifier190% → 180%
- Rain of Arrows: Energy Cost 21 → 31, Damage Modifier 195% → 180%
- Axes
- Holy Quake: Damage Modifier180% → 160%
- Spiral Onslaught: Damage Modifier180% → 170%
- Demonic Strike: Damage Modifier190% → 175%
- Gods Wrath: Damage Modifier210% → 200%
- Whirlwind: Damage Modifier200% → 175%
- Mauls
- Magical Air Dance: Damage Modifier190% → 175%
- Mystic Maulquake: Damage Modifier 190% → 180%
- Ethereal Strike: Damage Modifier 195% → 175%
- Blood Frenzy: Damage Modifier 200% → 190%
- Hurricane Havoc: Damage Modifier 200% → 190%
- Blazing Earthshaker: Energy Cost 21 → 26, Damage Modifier 160% → 180%
- Magery
- Starfall Strike: Damage Modifier 160% → 170%
- Death Claws: Damage Modifier 190% → 180%
- Ground Blast: Damage Modifier 200% → 180%
- Chaos Mine: Damage Modifier 195% → 175%
- Discharge: Damage Modifier 200% → 175%
- Energy Spheres: Energy Cost 21 → 31, Damage Modifier 180% → 200%
