Hallo there yee scurvy-plagued swabbies! I released v0.60 today into the playtesting branch and let in 15 new people from the "public playtesting group". So go ahead and join the playtest group from the store page if you haven't yet.
I'm hoping for each new release to go out to 100 new people, so everybody should be able to play before the demo. When will the demo be out? No clue! I'm trying my hardest but the game just keeps getting more complex and I am only one man!
However! I have been getting a bit of help from some people lately, like my buddy Jonah who did some really incredible level design and now the docks feels like a whole new place. And my artist Bernardo did the inventory art below. So I think the game is coming along really well and am excited to share more developments with everybody.
Some of the things I've worked on in the last six months:
Brand new level, as you can see in the new screenshots
Some "anti-cozy" stuff that makes the world fun and keeps you on your toes like angry NPC's that punch you (based on reputation with their ship) and crabs that pinch you on the ocean floor
Reworked the tutorial and delivery->merchant workflow to make things clearer and easier to understand
Lots of camera work to make the mostly-fixed camera perspective more palpable
Lots of new UI to make everything more consistent, I've set the "default pixel resolution" at 960x540 so the pixels will stay nice and crisp as you up your resolution
Started the reputation system which will serve as a big part of the progression system for merchants and ships
Cheers,
Captain Keith



