Hello! ːsteamhappyː
This week, we're continuing our deep dive into reworking and improving the physics systems for vehicles. While there aren’t many visuals to share—most of the progress is happening behind the scenes with numbers, formulas, and fine-tuning—there’s exciting stuff underway.
Traction Overhaul A major focus has been enhancing how tracks perform over rough terrain. We’re also working toward a system where different track and wheel types will have varying levels of traction based on their design and intended use. This should lead to more realistic and strategic vehicle handling.
Effect Optimization We’ve made improvements to several visual effects, including optimizing the smoke generated during production. These tweaks should help with performance and improved visuals.
Periodic Table Clarification As for the upcoming Periodic Table feature: only elements that are currently obtainable in-game will be unlockable. Items like gases or other substances that aren’t accessible through gameplay won’t be included at launch. However, anything that can be discovered or produced within the game will be available to unlock!
While we don’t have a ETA, the finish line is clearly in sight for the update. ːsteamhappyː
Ex220 being used in the Physics tweaking as a test platform

Features in develpment! ːsteamhappyː
Report any issues directly to us!
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards,
Christian & The Team
