
Hotfix 0.0.1
Hello everyone,
thank you all very much for supporting us in Early Access, it means a lot to us :)
We've been working to fix a number of annoying little bugs and glitches in the game to help improve the user experience.
Our main focus was set on fixing bugs relating to checkpoints and visuals, however, we also fixed a number of other things and made some minor changes, all of which are documented below.
Changes
- The player can now walk around when using a consumable item.
- The teleport menu is now automatically closed when the player leaves the vicinity of a checkpoint.
- The player must now close the 'item acquired' prompt before interacting with anything new.
Bug Fixes
- Fixed checkpoints not saving the player's progress correctly.
- Fixed the player spawning at the wrong location when loading a saved game or respawning.
- Fixed a file sharing violation issue when loading saved data about the activated checkpoints.
- Fixed additional checkpoints being spawned in when loading the game.
- Fixed the player potentially spawning outside the map.
- Fixed the max stack count for consumable items not increasing when activating a new checkpoint.
- Fixed the player respawning with their collected points.
- Fixed one time use items being disabled before they're used.
- Fixed a case where enemies were told to walk to an unreachable position, causing them to stand still (other bugs like this still exist).
- Fixed equipment slots not displaying the correct stack size for their contained item.
- Fixed incorrect prompts being shown when interacting with checkpoints.
- Fixed prompts showing on screen after the player has died.
- Fixed assets suddenly popping into across all levels.
- Fixed cursor not always disappearing when closing a menu by pressing escape.
Optimisations
- Reduced how much data is saved into the player's save file.
- Optimised asset placement in dungeon level.
- Optimisations to navigation mesh and occlusion.
We hope to bring you more updates and dev-logs soon.
Many thanks,
Crab Armour Games.
