This week, I am mainly designing and implementing the trial tower gameplay, the degree of completion (60%)
Tower climbing
Name: Trials Tower
Type: Repeatable challenge PVE activities (team formation possible), unlimited number of participations (requires tickets to enter, daily tasks can get 2 tickets).
Enter: Enter through the NPC dialog box in the main city (initiated by the captain when forming a team)
Number of people limit: 1-4 people
Level limit: Level 15 and above
Time Limit: Unlimited
Challenge rules:
1. There will be no permanent death in the Trial Tower.
2. If all members die in battle or quit the instance, the challenge is over and the final score will be displayed.
3. In team mode, after defeating the leader every 3 floors, you can revive the dead teammate at the resurrection circle.
4. Points are related to the number of monsters killed and the number of leaders. Clearance rewards and rankings will refer to the time spent.
5. The Tower of Trials leaderboard will be rewarded and reset every season.
6. The ranking is divided into two rankings: single person and team
- Completed the trial tower map design and mechanism design
- Added trial tower NPC and dialogue panel to realize functions such as entering challenge, restriction check, ticket deduction, viewing record, viewing rules, etc.
- Realize the map logic of single player mode.
- Realized the large map display function of tower climbing progress.
