Game is now Free to Play
Maybe a supporter pack will be added in the future. However, its 2026, and everything is metrics. leaving a review would help even if its a negative one lol
New Video Player - MPV
The game now uses MPV for its main video player, since the previous one's was updated to 800 dollars a year. This plugin was made by me just for the game, its probably not as fast as the previous plugin but it will also be updated along the way.
On the bright side, GIFs now instantly load and are less buggy! Webm support coming soon too!
Map Commissions and Random Maps are back!
The game now uses the in-game event system to manage the commission and random map missions, these are related to the workshop and and optional to do.
To access random maps, talk to Janny in her office
To access map commissions find penn-1
When a player downloads a random map, that map will be added to a text file, this makes sure players dont keep seeing the same maps over and over. Being subscribed to it does not matter like in the previous version.
NEW EVENTS:
UploadMap_OpenWindow: Opens the workshop upload window
Workshop_LoadRandomMap - Loads a completely random map from the workshop
Workshop_LoadRandomMap_NSFW - Loads a completely random map from the workshop
Workshop_CheckConnection - fires the "OnWorkshopConnection_True" or "OnworkshopConnection_False" events
UploadMap_Close - Fires when the player closes the upload window
Workshop_LoadRandomMap_Fail - fires if there was a failure when uploading a map
OnWorkshop_LoadRandomMap_Cancel - when the player cancels going to a workshop map
OnWorkshopConnection_True - fired by "Workshop_CheckConnection"
OnWorkshopConnection_False - fired by "Workshop_CheckConnection"
Game Changes
Updated the unity version to 6.0, hopefully this fixes problems with the game freezing on start on windows 11.
Removed the splash screen game should now be really quick to start-up
Removed event "OnGifRestart", If you want to make an even happen when a gif loops just use "OnVideoEnd" (old maps will just have OnGifRestart Call OnVideoEnd)
Removed subtitle tracks: in order to have this update out faster, i removed it, but its very possible to add in the future again if needed.
Removed the "Set Default" button, you can still set default in the files manually. This was to prevent players from breaking their games.
Added a "Play campaign" button to the play drop down
Added a "PlayCampaign" Event as a global event, this sends the player to the main campaign.
Changed the "play" icon in the main toolbar with a game controller
Fixed the workshop info menu
- added a thumbnail area too
Added a scroll bar to computer events when editing
Added a "sort by" dropdown to events? (Sort by onParameter, doParameter, delay, )
Added expand all/close all button to event list
Improved some project-related stuff, project handling is still a bit jank. Zip files are also very slow to save, im hoping to improve this in the future.
prevented maps outside of /maps to be picked for project initial map start
Turned off global settings before the map loads(previously changing a global entity could overwrite the entire project list)
Added a subtle (0.1 second) click prevention when dialogue and dialogue choice box ends, to prevent the player from quickly clicking and starting some dialogue again in chained dialogue events.
Added a warning when toggling fullscreen in config, this was due to the self written MPV addon. Maps will need to be reloaded when toggling full screen.
Next update when?
Hopefully the next one or two major updates makes it come out of early access and be finished. ("Major updates" meaning new content and mechanics).
Some problems im aware of: for some reason windows 11 makes the game more jank
The file browser window opens BEHIND the game on some of my systems and not for others.
Sometimes the game gets stuck when any file gets extracted, this might be the windows defender doing its thing or not. Will try to look into it soon.