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0.9.4a - Major Feature Update

0.9.4a - Major feature update / bug fixes & finished controller update

~Arcade Update

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BIG update here, below are all the changes.

-NEW character: Demonia (unlocked in the shop)

-Demonia's kit is built heavily around the new health modifying weapons and equipment, find ways to maximize using your health as a resource of power

-Demonia's main weapon Bloodletter. Scythe that costs health to attack, does more damage per missing health (stacks with missing health bonus items)

-Demonia's Ultimate ability Crimson Tithe. Pay a large sum of health to fire this, reap your rewards in blood per enemy

-NEW character: Xiang (reworked from Hero)

-abilities have had a visual change from before

-X-18's main weapon Laser Beam now hits multiple ticks on enemies, similar to the laser weapon. X-18 is now viable

-Cyra's main weapon was added: Cyra's Pistol. Acts similarly to the existing pistol weapon, but can be aimed. Still needs to reload

-Cyra's ultimate was added. Fire her sniper rifle at the largest available enemy dealing massive damage to anything in it's path

-Cure's main weapon Cure's Eye was added, he burst stabs his tentacles as he floats around while she fires her own. Keeping your enemies lined up with his direction is key!

-Cure's Ultimate ability was added. Tick Tock!

-NEW main weapons awaken at max level - becoming stronger versions

-in the works : weapon/equipment fusion system, try different combinations and find different results

-NEW pet system: and a couple new pets!

-You can have one pet at a time (also check the shop, maybe the amount can be increased??)

-new pet: Flappy (a bat, just like from level 2 "Ptera Dungeon", but he's friendly... to you..)

-new pet: Sprig (a slime friend that heals you, not "Slime Friend")

-Slime Friend and Bixie, previously weapons, are now pets so they won't clutter your item pool. They were SUPER popular in early access >.>

-3 new weapons are available in the random pool

-3 new equipment are available in the random pool

-new reroll and "cursed item" system in the random pool (see level up rework)

-2 system reworks

-Shop Rework:

-the shop has been reworked to support more shop items and upgrades (shop purchases are permeant upgrades that persist through runs)

-the original 5 have been reworked, and 5 have been added

-access the shop from the main menu

-Level Up Rework:

-rarity system, items "cards" have varying rarities

-there is now a reroll option available when you level up your character

-reroll reshuffles all 3 available upgrades, keeps items that you locked

-the reroll amount can be modified or changed from the shop

-there is now a banish button under the level up upgrade slots

-banishing an upgrade removes that item/equipment from the pool for the rest of the run and refreshes that item

-this has been implemented to promote creative build creation and tuning

-there is now a possibility to change how many item upgrades appear during your runs, go find out how!

-cursed item randomization added, take an extra buff, sacrifice something

-Added a new achievement > Maku Slayer

-Added a new Achievement > Descendant of Madness

-Changed camera smoothing and optional camera shake

-Added controller rumble (togglable in settings)

-now there's a small amount of hit-stop where it makes sense

-Added many misc. visual upgrades and effects

-Added art for many placeholders

-Localization is configured although in alpha state, there may be some translation errors

-the localization menu is accessed and configured from the main menu

Languages supported:

-English

-Spanish

-French

-German

-Italian

-Portuguese

-Polish

-Turkish

-Russian

-Japanese

-Chinese (Simplified)

-Chinese (Traditional)

-Korean

-Arabic (alpha)

bug fixes

-fixed "shadow character" bug, where all characters would become locked if a certain string of menu inputs was collected, the hardcoded initial unlock would be overwritten

-fixed pause menu flickering in game

-fixed tab out and resume input freezing when controller config used during level up menu

-fixed an issue with certain achievements not being recorded

-fixed an issue with recording projectiles

-fixed an issue with the random item pool sorting after a level up

-fixed misc. issues with navigation, especially during controller changes

changes & features

note: There are many changes being made to support Maku's upcoming DRM-free build.

small update incoming:
- fixed localization menu visuals
- released the Maku OST!

Thanks for playing!