Hello Noveans,
We've deployed a new hotfix. Dual Universe is now in version 1.4.6.
Orbital Challenge
- We have resolved the issue with the orbital challenge which was causing rogue Alien Cores to spawn and have reintroduced it to the live server.
- The Orbital Challenge allows you to play out a challenge of delivering things to a research site, with different types of hybrid and space ships.
- Several small lore fragments can be found around the new challenge.
Improvements
- Compacted constructs are deployed without resuming speed.
- [Lua] Added a getRawAxisValue function in the System API. This function returns the current raw value of the axis, unfiltered by the deadzone setting.
- [Weapons] Added a Reload All action in Gunner UI, Weapon Widget and Input binding.
- [Shield] Widget indicates when venting is blocked if shields are at 100%.
- [GUI] Deboard player context menu action moved to construct submenu.
- Enhanced our control over the mission difficulty, allowing us to further tune the alien combat missions in the future.
Bug Fixes
- Fixed roll and yaw keys mixed up in settings and codex.
- Fixed pitch up and down keys mixed up in settings.
- Fixed a bug that would make a construct inaccessible in some circumstances.
- [Achievement] Sulfur Miner Achievement: Fixed achievement not triggering.
- Fixed an issue that caused Trap type alien missions to not generate correctly.
- [PvE] Fixed some mission start and enter issues.
- [PvE] Prevented parented constructs from entering missions.
Known Issues
- [PVE] On rare occasions radars don’t pick up the first targets on entering a mission.
- [Inputs] Joystick buttons are currently not correctly separated between different devices in the interface and report conflicting bindings. The devices are still however treated as individual devices and the keys are unique to each device allowing you to bind multiple joystick devices in parallel.
- Some notifications are currently missing their decimal format, making the amounts appear larger by a magnitude of 100, this number is incorrect and the correct amounts appear in the wallet log.
We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!
