Hello Noveans,
We've deployed a new hotfix. Dual Universe is now in version 1.4.4.
Improvements
- [Lua] Added beacon Construct kind 8 to radar.getConstructs function and as getConstructs() filter parameter
- - [int] constructKind : The construct kind id to filter out constructs (Universe = 1, Planet = 2, Asteroid = 3, Static = 4, Dynamic = 5, Space = 6, Alien = 7, Beacon = 8 )
- [PvE] Dedicated mission entry/exit beacon icon, this mark is always visible inside missions.
- [PvE] Beacon constructs can no longer be attacked.
- [PvE] Death in PvE will spawn the player at the entry beacon instead of the closest resurrection node.
Bug Fixes
- Fixed Modern Screens M that were no longer working.
- Fixed settings category unsaved marker was not always removed.
- Fixed settings config [unsaved] label was never removed.
- [PvE] Fixed one occurrence of ships failing to enter PvE missions.
- [Physics] Fixed occasional crashes occurring at complex collisions.
Known Issues
- [PVE] On rare occasions entering or exiting a mission may fail, should this happen please notify us via a bug report so we can investigate the issue further and assist you in exiting the mission.
- [PVE] On rare occasions radars don’t pick up the first targets on entering a mission.
- [Inputs] Joystick buttons are currently not correctly separated between different devices in the interface and report conflicting bindings. The devices are still however treated as individual devices and the keys are unique to each device allowing you to bind multiple joystick devices in parallel.
- Some notifications are currently missing their decimal format, making the amounts appear larger by a magnitude of 100, this number is incorrect and the correct amounts appear in the wallet log.
We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!
