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Changelog

April 30, 2023

  • New ship upgrade module. Hangar bay accelerator.
  • Adjusted game mechanics so that fewer non-player ships spawn, but can now pose a greater threat by directly targeting carrier ships and ignoring fighters.
  • Various bug fixes.

April 20, 2023

  • Implemented system for collecting log files.

April 18, 2023

  • Increased energy recharge speed of all ships.
  • Various bug fixes.

April 15, 2023

  • Added 3 new class 5 ships. Aegis, Executioner and Hive.
  • New Module Type: Ship Upgrade Module. 4 of these modules are now available. Hull Booster, Speed Booster, Shield Regen and Energy Regen.
  • Fixed point defense modules bug. Now they should work much better.
  • Various bug fixes and changes.

April 10, 2023

  • Fixed bugs related to the Module Shop and a bug where you cannot purchase the fighter Modules.

April 01, 2023

  • Fixed a bug where the repair beam was not working on some ships.
  • Fixed a bug where fighter research points were not generated.

April 01, 2023

  • Updated ships stats.
  • Now the number of fighter ships will be determined by the hangar modules instead of the carrier ship. Some carrier ships now have multiple hangar modules.
  • New small ship missile bombers.
  • Changed the appearance of all small ships.
  • Various bug fixes and changes.

April 01, 2023

  • Fixed some bugs related to PD beam lasers. Now they should work much better.
  • Minor bug fixes and changes.

March 30, 2023

  • You can now see the faction of the fighters by clicking on it.
  • Added a research to increase the sensor range in the star map to show information about more distant sectors.
  • Ships will now initiate a hyper jump instantly if there are no hostile ships in the sector. Let me know if you like it or not or if I can improve it.
  • Minor bug fixes and changes.

March 26, 2023

  • Fixed a bug related to research.
  • Minor bug fixes.

March 25, 2023

  • Fixed a bug that prevented the user from purchasing Tier 1 modules.
  • Various bug fixes and changes.

March 15, 2023

  • New advance tractor beam module.
  • Introducing station level. The higher the level of a station, the better the modules you can find there.
  • You can now see the station level and possible faction conflict locations in the starmap.
  • Various bug fixes and changes.

March 08, 2023

  • New serpent missile module.
  • Introducing a new module type, special grade weapons.
  • Limited number of missiles and special grade modules that each ship can equip.
  • Various bug fixes and changes.

February 27, 2023

  • New escort freelance mission.
  • Various bug fixes and changes.

February 13, 2023

  • Added research.
  • Added 2nd and 3rd tier of each module.
  • Added option to adjust anti-aliasing settings.
  • Various bug fixes and changes.

January 18, 2023

  • Revamped settings page.
  • Added option to adjust pan and zoom sensitivity.
  • Minor bug fixes and changes.

January 02, 2023

  • Minor bug fixes.

January 01, 2023

  • The bug of texts not appearing is fixed.

December 26, 2022

  • Minor bug fixes and changes.

December 25, 2022

  • Changed the code for receiving loot. It should fix some bugs or introduce new ones 🙃.
  • Fixed a bug related to total play time not saving correctly.
  • Fixed bugs related to hull, shield, etc. of the ship that were not saving correctly.
  • Minor bug fixes and changes.

December 22, 2022

  • Fixed a bug related to ship selection.
  • Made changes to the Mission and Objectives page and added rewards.
  • Minor bug fixes and changes.

December 20, 2022

  • Added option to change the intensity of the bloom effect and the option to disable it completely or just for the UI.
  • Minor bug fixes.

December 18, 2022

  • Added Steam Cloud save.
  • Changes in controls.
  • Added touch support. The game should now be playable on Steam Deck.
  • Various bug fixes and changes.

Changelog before December 18, 2022