The true ending for Hyperhell is now complete! A new superboss has appeared below the deepest depths of the infinite abyss - seated on the gilded throne at the center of the city of gold. You'll have to break 4 blood canisters in the infinite abyss to get a shot at the true ending, which will require you to defeat an entire city of foes before facing off with the king in a climactic final battle.
Once again, we've got a brand new track from DJ Re:Code for the fight as well as a TON of new music from food house!! Yay!! Go stream their album 2 house if you haven't already, it's really good :)
Also, there is DEFINITELY NOT a new SECRET JOKE CHARACTER. :3
THE TRUE ENDING
Added a secret area to the abyss, accessed by breaking all blood canisters. Good luck!
Features a new stage, 2 new bosses, new enemies, and a new miniboss.
20+ NEW SONGS
mostly from 2 house, but also some vylet, webcage, folie, and gupi tracks
skip song button added to pause menu
DISCORD
Another very much requested thing in the survey, I'm replacing the link to my twitter to a link to the fan run discord.
Screw twitter lol. Not gonna be announcing new stuff on it anyways cause the game's done.
link here also
NEW ITEMS/CHALLENGES
new weapon: gatling mortar
new rare weapon: grungun
new powerup: ring of fire
new challenge: open a portal killing 3 or less enemies
new challenge: get 4 rare guns in the same run
new challenge: kill midas
LORE
I was surprised yall actually wanted lore for this game??
Guess the feedback doc was a good idea, never would've guessed that myself lol. I tried to make it fun to read and not just infodump the entire background story/setting. Lmk what you think, or if you're curious about a specific aspect of the lore.
I hadn't really planned for this, so instead of spending a lot of time making new UX I decided to just make a google doc.
It can be accessed in the "Connect with us" section on the main menu, or at
this link
TRACEY BRAKES REWORK
increased base move speed to match dj recode
removed grapple hook rmb ability
removed 'press r to crank' mechanic
added new rmb ability - weapon throw: sends out a boomerang melee attack that returns to you
cannot use lmb while weapon is thrown, costs all your slime
tracey now gains 50% addl slime on kill
DJ RECODE RMB REWORK
rmb now instantly consumes all slime and has a flat duration of 8 seconds
new ux bar appears under riri to indicate timer instead of slime bar
you can now build slime while invincible, but gain half as much slime while invincible
WEBCAGE RMB BUFF
rmb is about 2x cheaper
turrets now affected by powerups (inf ammo, 4x bullets, hyper bullets)
turrets last a little bit longer
VYLET TWEAKS/SLIGHT NERF
I know, I know, nerfs suck - but hopefully this shouldn't affect most players. My goal with this nerf was to leave low level players alone and only really nerf her at the absolute top level, post 4-10 gameplay. If you think this makes her early game unreasonably more difficult, please let me know in the comments!
vylet now has a max summons cap of 3 - summoning a 4th pony causes your oldest one to leave
increased slime gain penalty from -20% to -40%
vylet summons spin around when you roll
make offhand gun + summons gun's also flip when you press r
silence chargeup noise when you let go
NEW CONTRACTS
Cocoon - does nothing, probably :3
Loaded - 2x bullets, 1/2 fire rate
NEW TEMP BUFFS
Halo - gain a regenerating shield
Boots - leave behind a trail of bullets
NEW ENCOUNTER
Gilded angel - defend an angel from a horde of moving enemies for a rare weapon!
ENEMY CLUSTERING NERF
enemies in a cluster are now worth half as much
this means they give you 50% less slime, food, and points.
clusters are now also able to spawn minibosses and moving enemies
PISO MOJADO + SPICE CONTRACT OVERHAUL
if piso mojado has been active in the level for more than 60s,
he begins shooting indestructible miniature versions of himself in all directions.
every 15 seconds after he starts shooting, the number of projectiles increases.
For every 10 levels you complete after 4-10,
the time it takes for him to start shooting/shoot more is decreased by 10%.
While at max heat with the "SPICE" contract active, he starts shooting immediately and shoots more projectiles more frequently.
He stops shooting if a boss is active, unless you're past 4-30, in which case lmao die already!!!!
DECEASED RA7 TWEAKS
Removed Ra7's yellow wave attack - it was too easy to dodge while also slowing down the fight too much.
Added new attack - shotgun of redirector projectiles
Tweaked extra bullet spiral while aiming with hitscan to fire orange projectiles instead of redirectors when post loop
He now fires the spiral of projectiles on earlier difficulties, but at a much slower/less projectiles rate
Black hole attack now also summons slow homing bullets in offices (it used to only do this in mansion + abyss)
WEAPON BALANCE TWEAKS
ballista buff - increased projectile size
grand rifle buff - +1 projectile
slight bullet hose projectile speed buff
player explosions are active for slightly less (37 frames -> 28. Makes them deal ~7 damage to bosses now instead of 10)
davy crockett tweak - faster bursts, basically a nerf because less active explosion time
CHARACTER SELECT MENU TWEAKS
improved readability
moved challenges out of their own mini-menu to appear on the main screen
added random character button
MISC
buffed miniboss blood drop - hopefully the teeth mutator is less bad now.
fixed bug where you could kill more than one devil dealer goat on the same stage
added cheat that enables the debug level
fixed bug where Reagan would get stuck if you pick up superslowmo right before the fight starts
lowered overall game volume to be more balanced with other apps like youtube/discord/etc
buff recoil contract - it also gives +1 spd
new cheat: nounlocks - keeps characters unlocked, but disables all weapon/powerup unlocks. does not affect donation machine unlocks.
rabid temp buff improved - fire rate increase is now given after dealing damage so you can get the buff from just one enemy kill.
stinky passive buff tweak - flies now go through levels, but disappear when the buff runs out
abundance passive buff tweak - bosses drop two rare weapons when killed with this buff active
purple superflak enemies spawn way earlier, but shoot much less often
blacksmiths can no longer reroll a gun into the same projectile it already had
I was planning on open sourcing the code at the same time as I released this update, but because of some unforeseen circumstances that would've delayed this update, so I decided to do that in the future and make an announcement on steam when I do so. Thank you for being patient, I do not get paid for this game at all lmao.
Thank you all so much for sticking with this game's development over the years, it's been an honor. I hope to say hi to some of you in the discord, you can also follow my itch.io for future projects. See you in the patch notes for whatever dumb project I make next. Love yall <3
-Diency