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Treats Please! Gameplay Update

Gameplay Update

Hello, everyone. This update for Treats Please! features a major rework of game code to make the gameplay experience much more responsive and rewarding. The update includes several bug fixes, point scaling for spawned items to better extend gameplay at higher difficulties, snappier item spawns for players who like to move quickly and get as many points as possible, and more.

Also, all point values for spawned items are now positive! I decided to make this change after considering that players must sometimes choose vegetables as a tactic to make space for treats. Thus, it would make more sense to reward the player for doing so. More points for everyone!

I hope you enjoy this update, and thanks again for playing.

Gameplay Update v0.8.4b

This update contains the following feature additions and bug fixes.

  • Reworked and simplified game code to make gameplay more responsive
  • Fixed bug where difficulty continues to scale while menus are open
  • Changed all item point values to positive
  • Fixed bug where treat spawners might choose value out of range
  • Fixed bug where treats would time out and respawn while menus were open
  • Increased possibility of lower value item spawn
  • Improved item respawn speed and responsiveness
  • Fixed bug where chosen or destroyed items might respawn instantly
  • Refined game difficulty to make gameplay less stressful and more sustainable
  • Fixed bug where Double Scratch might be available before first difficulty increase
  • Added item hunger effect scaling to improve gameplay at higher hunger multipliers

Enjoy. ːsteamthumbsupː