
A Great Big Thank you
Thank you so much for your great support! It means so much to me as a solo developer working on my first public video-game. As on writing this article with your help I have reached:
- Twitter 100 followers,
- 81 people Wished listed the game
- Thanks to the Discord community for your constant active support and interactions.
Price Range and future Expectations
This game was originally going to be a 'Free' game, however due to the length this has taken me by a miscalculation of my own ability, Its taken me longer to learn some specific things with the game engine I am using.
I am in need to get a return on the investment so I can continue with making the game other games!
This also means I will be upgrading this game more than originally planned since you are the paying customer I want you to benefit from doing so. Updates will include adding in content, adding achievements (release may not contain achievements but eventually I will add them in after) Adding cards, adding other languages and improving the game overall and more. I will also lengthen the game naturally to suit the price so you can play longer for the paid product without it feeling forced.
Q. Will I start a "Early Access" ?
A. I currently don't want to but this could change, however I wish to sell the game as originally completed and then add additional content later on as I improve the game while looking at your feed back.
Q. How much will this game now cost?
A. The game price range I am thinking is from £6 to £8 so we can all benefit from the pricing.
Q. Will price increase when you add new things?
A. Only if the changes are big enough to take that type of time from me, but the types of updates I loosely mentioned won't be big enough to increase to price so there it is most likely a No as I would like to provide you a new game over increasing a price for the game you already bought and possibly recommending friends to try out.
Q. Is there a release date yet?
A. No, the reason is because I currently work full time out of game developing this game and all of my spare time I have to plan when I work on this game vs gaming myself vs spending time with family. I do not want to make a promise and not meet that promise, I prefer being truthful to you as the potential customer, I want to earn your respect and fix the confidence towards indie gamers on steam that has been broken by other steam indie developers that broke their promises hindering your confidence within our indie dev community.
Q. Where can I keep up to date with your progression and when do you update progression?
A. The best place is twitter @FunSizeIndieDev I only post progression when there is something to report, if there no progression or much of a progression to report on that is different than the previous tweets then I won't post, If I go on holiday or take a break from developing I will mention it there so you know what is happening and that I haven't "abandon" the game.
Q. Will this affect the 'full story' game that you've mentioned before?
A. No, the game will still be separate but cannon between the two and set up as sequel, so If I end up doing a sale deal I could be selling both together in sale but the prices between the two will most likely be different but the theme is the same and storyline will be different with the same protagonist.
Thank you so much for your interest in my first public game, this means so much to me and highly motivates me to improve the game as I build it without you it would be harder to be motivated after work and my days off so thank you so much!
