This time around we have a larger patch than usual. While working on the map editor we made a bunch of quality-of-life improvements we wanted to share with you while you wait for the big update in a couple months.
Major Gameplay Changes
- Surgers now have a “shift” line mode that enables you to build multiple Surgers in a single click. Surgers built this way will synchronize their charges.
- Players may now queue up build actions based on the dependency of other active build queues. This means you can chain multiple wire lines together without needing the last line to be completed before queuing the next. Additionally, when building a single space building (ie Lance, Surger, Turret, Shield, Blockade) the build process may automatically build wires. This means that you can build a line or rectangle of buildings out from a controlled space without first needing to build the wire.
- The Demolish action now has a “shift” rectangle mode that lets you demolish many buildings in a single click.
- The Rotate action now has a “shift” rectangle mode that lets you rotate many buildings in a single click.
- Added new Hover Health Bar. Hovering the cursor over a building will show its health and capture status.
- The player’s construction grid visualization now has a configurable size and can now be put into full-screen mode. The construction grid visualization has also been altered to improve readability.
- Buildings now gain health exponentially while under construction. (previously linear) Wires and Platforms now take longer to reach maximum health when building. They become operational/active at the same time as their previous build time.
Tweaks and bug fixes
- HQ’s laser can now be fired from captured HQs and has a new upgrade to add 1 action charge on level 3.
- Tweaks to in-game UI to improve readability.
- New lance upgrade for mission Prologue: Traitor
- You can now inspect Energy Reactors and Nanite Fountains to know how many resources/surplus they contain.
- The line builder now supports multiple segment builds along a straight line.
- Fixed bug whereby a miner could be built on a resource patch without a controlled wire beneath it.
- Fixed a performance bug that caused frame drops when entering the Profiles menu.
- Fixed bug whereby click and drag to rotate didn’t work when off the edge of the map.
- Added game update log to the main menu.
- Added new and unique upgrades to the campaign.
Secrets
- Added super secret cheat codes
- Completing a level by using cheats does not contribute toward the best time record(s)
- Existing: Hold WIN + press Enter --> Instantly complete level
- New: Hold PLZ + press Enter --> Gain energy and nanites
- New: Hold LOCK + press Enter --> Unlock all buildings