Sorry for the long silence! We've been hard at work adding way more features to the map editor than originally intended. We don't want to confirm any features until they're in and working up to our standards, but there's a lot of cool stuff in there that we think you'll have a great time with.
Something we are comfortable showing off is our mass edit features:
We want making maps to be much easier and faster for you than it was for us, and this is a major step in that direction.
We're also adding a fair number of things that will affect gameplay in custom maps. We're going to save the details on that for a future update and none of these are 100% guaranteed to be in the finished editor, but here are some things we've been working on:
A trigger editor,
Custom objectives,
Custom upgrades,
1.5 new buildings,
Mission packs
New schedule:
Begin playtesting sometime in June, with a publicly available version sometime in August.