Hi, this is the director of ALIVE.
Before anything else, I want to thank everyone who has come to our game, even with as much still missing as there is.
Updates go out every six weeks. Before each one we will tell you what is in it. If you bought the Early Access version, all of them come to you at no extra cost.

BETA 6.0 · October · The Prayer Assembly's Secret
1 boss · 3+ new enemy types · 2+ hours of gameplay added
The Hidden Dream the Sleeping One Left Behind
Once you extract Edmund, the Sleeping One, the hidden dream he left behind opens. A dark room with one candle still burning. A door standing in it. Light pours in from the other side. Where that light leads, you find out by walking into it.

Where the Prayer Assembly Began
The Prayer Assembly began with the Springwell disaster. People who had lost family gathered at St. Clement Chapel before dawn. Now they kneel with their faces covered. What is this assembly for? What are they begging to?

New Enemies
A man in a silk hat stands in the fog. A torch in one hand, a rusted axe in the other. What are they holding a grudge against?

A New Boss
The mother who shielded her child on the platform right after the crash. Her time stopped at that hour and has not moved since. The Springwell disaster is not over.

BETA 7.0 · November · The Voice Returns
2+ bosses · 4+ new enemy types · 3+ hours of gameplay added
Ember in the Workshop
The voice that has led you all this time shows herself in Workshop. In a white coat and a get-up you will not see anywhere else, she works through a workshop and a study packed with equipment, digging into what this world is. What she finds, she hands to Paslow. Why is Ember here?

Smith Steamworks
A vast ironworks complex built like a fortress wall, its chimneys never stopping. Smith Steamworks, where steam locomotives were made. On the day of the disaster, the staff preparing the test run were caught by the runaway of the very train they had built. The grounds run the whole line, from the engine hall to the roof, the attic, the forge, the repair shop.

The People Still Inside
A workshop floor with light falling through the glass roof. A man in a leather apron walks it, and a younger one with a cigarette in his mouth and a single sheet of paper in his hand. Martin Graves the accountant. Walter Clayton, who learned the trade under the blacksmith. Neil Howard, who had just been hired and watched the company come apart. Outside the gates stand the people who lost family that day and hold this factory to blame. What becomes of them?

The Secret Merchant
Somewhere in the hidden basement, a merchant whose identity you cannot place. Worn prison clothes gone to threads, boots caked with dirt. His whole body is vaporising, white smoke rising off his head without pause, and where a face should be there is only that smoke. Who is this man? All you can learn is that he gives you what you need if you pay.

Jack Milton, the Welder
Deeper in the factory something lowers itself. A gas cylinder on its back, a head swallowed whole by white smoke, blue fire leaking from a torch. One of the three who founded this ironworks, Jack Milton the welder. What happened to him?

BETA 8.0 · December · The Designer
4+ bosses · 3+ new enemy types · 5+ hours of gameplay added · 1 new system · options overhaul · Episode 2 complete
What the Factory Kept
Paper is scattered across the office floor. An old photograph, someone's diary, a letter never sent, a medical record. A few sheets are still pinned to the board on the wall. Gather what is scattered and put it together, and what happened here that day starts to show.

Herbert the Engineer
A head with no shape to it, and in the other hand a locomotive wheel the size of a man. This is Herbert, who was a capable engineer. Inside the dream he is still building something.

One of the Bereaved
One of the bereaved stood beside the Prayer Assembly. Black mourning dress, a wide-brimmed hat with a feather in it, a face behind a veil. She held her hands together and grieved with them, and nobody suspected her.

More Bosses
Inside the factory there are things that have never stopped. A red maw opening inside a mass of white smoke, blades of some kind pushing out through it. There is more than one of these.

Perk Slots
Perk slots are added. Combine perks to build your own skills and take them into battle. Each perk turns an Inception skill into something else entirely. The deeper you go into the combinations, the more reason there is to run it again.

Settings While You Play
Until now, settings could only be changed from the title screen. I am sorry it took this long to give you something this basic. The options window now opens during play as well. It is split into Display, Graphics, Sound, Controls, Gameplay and Accessibility. Controls can be bound separately for pad, keyboard and mouse.


Achievements
Achievements are added. Every place you have been through leaves a record.

What's Next
What comes after Episode 2, I will tell you alongside the December update.
We know well how much there still is to fill in. We will fill what is missing and repay your interest and support with a better game.
This roadmap may be adjusted as development goes on. If anything changes, we will announce it with the next update.
Separately, stability patches for the build are still going out.
If there is anything more you want to ask, come to our Discord and tell me directly. I will answer as fast as I can.
https://discord.gg/uBzxgTmFSU
Once again, thank you to everyone who has kept an interest and waited for us.