Patch Notes (0.9.0) — English
New Content
Gardenhope Village Opens — A new town with shop NPCs, 7 hunting dens, and 3 den bosses lurking at their deepest points (Deer King, Horse King, Bear King)
Baha Dungeon Overhaul — Reworked into a branching room structure that changes every run. Pick a portal at each fork to hunt down the boss room; clear all monsters in a room to unlock its doors (with a fire effect when they open). Enter as a party (1–6 players) through NPC Baskia — monsters and bosses scale to your party's average level
Guild Marks — Draw your guild's emblem directly in a pixel editor (13×9). Registration 5,000,000 gold, changes 1,000,000 gold; vice masters can edit too. Marks appear next to character names and in the guild window, and inappropriate marks can be reported
Appearance Change — New NPCs: stylist Eda (hairstyles and 8 hair colors) and Pio (face and skin)
Accessories — New equipment slots: necklace, earring, and rings (wear up to 2), with 4 dedicated slots in the stat window
Improvements
Stat window: slot labels for each equipment box, mouse-over descriptions for STR/DEX/INT/LUK, and a highlighted "points left" display
Skill window unified into the new Skill Book
Fixed character shadows covering legs, arms, and nicknames — shadows now always render behind characters
Improved death ghost effect — the whole body now floats, and layering with nearby monsters and the tombstone looks natural
Better tutorial guidance on level-up (highlighted stat-up buttons, and more)
Replaced the slime hit sound
Fixes
Some monsters (White/Black Slime) were invisible in Baha Dungeon
Moving between Baha Dungeon rooms now places you on the opposite side you exited from
Fixed being able to return to the previous area from the tutorial's southern region (repaired portals that led to the wrong map)
