Development of Souls Alive: Origins is moving along steadily. The tutorial area is now almost complete, and by the end of this week it will be in the hands of our first round of beta testers.
A major focus has been on performance: the game runs smoothly on modest hardware, without compromising the visual atmosphere or overall quality. Striking the right balance between immersion and accessibility has been a core goal since day one.


Looking ahead, we're excited to announce that a public demo will launch this October as part of the Steam Next Fest. It will feature the entire first chapter of the game. Depending on how the demo is received, we also have plans for a fully standalone and free prologue that will serve as a narrative prelude to the main story.
Souls Alive: Origins is a reimagining of how Cthulhu arrived on Earth and how the Necronomicon came to be. It’s set in the future, but it remains deeply respectful of Lovecraft’s original canon. As a long-time admirer of the Mythos, I’ve taken great care to ensure that this is not a contradiction of the source material, but rather a story of temporal paradoxes that fits, however disturbingly, within the established universe.


The full game is scheduled for release in September 2026.
