
Laying down the groundwork to ensure that the game is modular and easily maintainable.
May 21 2022 Beta Update Notes:
- Right and left weapon activation now cascades during whirlwind. The intended effect is to make it easier to see what's going on by preventing the projectiles from instantiating on top of each other.
- Level regeneration has been changed. You now must enter the desired path then walk onto the green circle to start the level. This is to generate only the path to be ran when desired.
- A new room has been added into the level array for level generation(The Dock).
- The gambler npc has been placed but is not currently active. Once available, spend large amounts of gold at this npc to acquire a random item of Epic Quality.
- Adjusted railing in some areas to prevent the player from going out of bounds.
- Frost Bolt should correctly apply increased Poise Damage
- Adjusted water shader values and directional lighting to properly render the water.
Known Issues -
- The UI still needs work.
- There is a known issue when managing inventory while using a controller. The cause of the bug is due to the equipment window and bag window being in separate panels. Merging these windows should improve controller compatibility.
- Moving the mouse cursor or thumbstick in synergy to the rotation of whirlwind increases it's rotational speed thus increasing the number of hits you can land on a target by a significant amount potentially increasing the dps beyond the intended amount. This is somewhat intended to give melee builds an edge over ranged dps when in melee range but will clamp the torque to a degree to ensure the dps isn't out of control.
