1) In-Game UI Update
Doesn't every game look better without any UI?
We're currently working on incorporating all the bits of the UI directly into the game, and not be on-screen at all times. This means for example, customer requests will now float above the customer's head instead of top-left of the screen at all times.
2) Simplify combat
At the moment, combat includes one button for attacking, another button for weapon abilities, and another button for blocking.
We're updating this system so that weapon abilities and attacks are now combined, and shield blocking automatically happens as long as you're facing the direction of the attack!
(Perks will also be adjusted as a result)
3) Remove stamina
As a result of the above update to combat, we felt that stamina was a bit of a wasted mechanic. Now weapon attacks/abilities will purely use weapon durability and we'll do away with the player stamina mechanic.
Sprinting is still in the game, and can still be upgraded by perks.
4) Visual update
There are two visual overhauls that are planned - which should hopefully result in an increase in framerate, and also look better!
a) Update the level camera position to be more zoomed in. This will give more focused on the player characters and enemies, and means less wasted space walking in the levels
b) Improved lighting (and changes to the cel-shaded style) should improve the 2.5D style of the game.
