1.Rewrote the upgrade logic to prevent continuous upgrading. Characters now level up when they reach full experience and consume items or learn skills.Talent affects the success rate of upgrades. Characters with lower success rates will need more time to attempt upgrades, aligning with the theme of the cultivation world.
2.Optimized the upgrade and injury notifications, allowing players to see upgrade status more clearly in the status menu.
3.Lifespan is now reduced after injuries. The medical hall can significantly help mitigate this.
Experience vs. Training:
4.Companions who go out for wild gain experience and strength quickly but will not have time to cultivate, so they will not attempt to upgrade weekly.
5.Only uninjured companions who are at the sect and have sufficient training resources will attempt to upgrade each week.
6.Fixed a rare bug with equipment initialization. Players can delete the old game data, so that equipment issues should no longer occur.
7.Added a crucial feature: manual save and load. Note that this is separate from the automatic save system.
