Hey All!
Sorry this Dev Log is late.
There is a bit more things to talk about this month that the last (I hope).
Issues being dealt with!
Public Transport Issues
Unfortunately the plans for public travel has been pushed back due to collision issues with buses.
They have a tendency of either crashing into the curb or failing to turn when they are explicitly told to.
Nameplates and Photon Issues
Issues regarding Nameplate and In Session profiles not showing properly have been fixed but unfortunately wont be out until the next update.
Upscaling and Upscaling Causing Lumen not to work
I am currently looking into what’s causing issues with Either FSR or DLSS causing Lumen to not work and or causing performance drops when using upscaling.
oh yeah DO NOT USE UPSCALING IT WILL MAKE YOUR PERFORMANCE WORSE.
Environment Updates
Even more role-play/ social scenarios
Its toilets. I've been working on adding Toilets.
To prevent harassment as much as possible there will be barriers preventing anyone who chose the opposite gender to the toilet they're entering.
Open World Is coming back!
One of the main reasons to why this update is taking so long is because I am currently working on the Re-Inclusion of the Semi-Open World.
This means working on landscape, foliage and prop optimisation.

I have also added a new Ambient background vehicle, which being the train.
All trains will do a full loop around the map, No you can not enter them and no they wont be network synced
The Map update also means towns like Bonsila Town is getting more buildings done, But a particular building I want to talk about as it's for an Early Access build of the game is "Lux Casino"
This building will be important when Casino's are fully integrated within the game. (I just wanted to show off my work and making excuses).
Finally with the inclusion of the Semi-Open world map, everyone needs a way to get around, Maybe you'll have some extra cash on hand.
That's where the Vehicles come in. Recently I have gotten a new car to the collection, Which means there is currently 5 Cars you will be able to purchase when ready!.
HNTI Victoria Re-Works continue
As stated in the last Dev Log.
HNTI and all its shops are getting a full overhaul as it will be the final build of Bonsila Town, so i want everything looking its best.
Recently I have completed the Re-Work of UNLOCKED clothing and wanted to show you what kind of changes you should expect for all UNLOCKED clothing locations in the future.
All shops will have their themes shown off a lot more!
Optimisation and Removal of Lumen GI!
This part might seem bad for those who really likes using Lumens Global Illumination, But hear me out.
My main focus for Razgovor Online has always been on Optimisation and support for older hardware and the Steam-Deck (Now also the Steam Machine).
This will mean in future Patches Razgovor Online will no-longer support DirectX 12 and Lumen Global Illumination.
But however, Lumen Software Reflections will remain in the game for those who (including myself) want better reflections over Baked.
I have adjusted the post processing to make the game look as close to using Lumen GI as I can.
Here are two images showcasing a scene using Baked Lighting and Screen-space Reflections.


UI Rework Progress.
Okay, I dont know if I mentioned this before.
The UI is getting yet ANOTHER rework!. Except unlike before its not a complete change, Just alot of visual improvements and QOL improvements.
More QOL features.
So, Deliveries, we all know how it can be a pain to navigate and understand?
Well. I have made a complete overhaul of the Mission select and even added a new QOL feature to the new UI.
Which is Holding to Accept (You hold the button to accept).
This way there's no additional sub menus and you can't "Accidentality" accept something.
Jobs in the upcoming update will also be more than just "Go-To minstfield" or "Go-To Bonsila", Some will be timed and some will force you to not use Teleport.
This way you can accept your job and earn more but with a little bit more of a risk (This is not a "I'm Planning it" feature, Its currently being worked on).
Again, Sorry for late Devlog. I'm doing what I can but most features I want you to find or is just coding.
