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Katana score multiplier fix + out-of-bounds-walls + Russain loc

out-of bounds holes fixed in vegetable kingdom and inside the castle.
Russian localization fixes aswell.

Replay battle arena:
Katana's medium cast does not do 100% score per hit in replay battle colosseum.
It now gives 50% score per hit (50+50=100).

The reasoning of the katana's score has been halved is so it behaves the same as the rest of all weapons in the game.

The katanas medium cast doing double amount of score made it the most obvious choice of weapon which creates a player behavior that funnels into one type of way to play the game.

We hope this enables players to explore other weapons and lean more towards enemies weaknesses and engage in the games other systems now that Katana behaves like all other weapons.

The intention that Katana was doing double scoring was never our intentional experience and we think this change creates a more interesting game.

We're not interested in buffing up all the other values to avoid number bloating in the highscores making it more untangible.