Developer postOriginal post (opens in a new tab)

HeistGeist turns 1 today!

Hey everyone!

One year ago, our tiny studio released our second game, HeistGeist. It was quite an ambitious project, far bigger than we originally planned, rooted in our deep love for the heist genre, cyberpunk, and card games. We also took a stab at far more writing and storytelling than we had ever done before. We're happy to say that we stuck the landing, with the game currently sitting at a 97% review score.

Since launch, the game has received several important updates, including new animations, visual assets, cutscenes, additional polish, and small bug fixes and performance improvements. It also runs great on the Steam Deck and is fully playable with a controller.

To celebrate this anniversary, we have two announcements.

"The Art of HeistGeist" Artbook

HeistGeist is a very visual game, and we thought it would be fun to compile all the art and concept designs created during production into a little book. It includes a few words about the artistic intent, the inspirations behind the art, and a peek behind the scenes.

The artbook will be available as a digital download DLC for the base game.

Upcoming festivals and sales

A quick PSA: Starting next week, on November 17, HeistGeist will be on discount for two weeks, until December 1, as part of Czech & Slovak Games Week and Turn-Based Carnival 2025.