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Thank you

A Quick Update from the Story Side of Realm Watch

Hey, it’s Jan here — but feel free to call me JJ. Most people do… still feels a bit weird actually writing that out

I just wanted to share a bit about my past year working on Realm Watch.

We’re a really small team — you could count us on one hand. And I’m probably the thumb: definitely not a programmer, but the guy constantly bothering Benjamin with new ideas, monsters, and lore.

And honestly… what he’s managed to build is kind of insane.

At this point, we already have:

playable heroes

different AI behaviors for monsters

a skill system

a weapon system

spells

a tutorial

and actually even a co-op multiplayer game for four people (I think it's great flex)

Looking back, we’ve achieved a lot in just over a year.

A working demo, functioning levels — and we’re already getting close to having two playable levels.

What matters most to me personally:

Every character, every city, and every monster you see in Realm Watch has its own story.

And it gets even better:

We’re currently working on a website where you’ll be able to read all of that lore in the future. My goal is to build a large, connected universe together with the team — something you can really dive into.

Some of you may have already seen things like the Rootling — that definitely leans into cosmic horror.

But there’s more variety coming: from disturbing creatures to (yes, really) pets.

I’m trying to make sure there’s something in here for everyone.

With this Steam post, I just wanted to take a moment to share a bit from behind the scenes and talk to you directly.

For you, this might be “just a game” that keeps improving — more gameplay, more features, more content.

For us, it’s honestly a dream slowly becoming real.

We appreciate every review, every bit of feedback, and every bug report.

Because even though we’re just a small team…

…you, the players, are a big part of it.

Thanks a lot

– JJ