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Bullet Fest Balance Update

Hey everyone, been awhile since the last update. I am not great with balancing so all the feedback has been wonderful!

Biggest thing I've been told is that bosses feel too easy and quick to beat. A higher hp pool should feel like a better challenge.

There is also a difficulty spike between worlds. Making enemy hp and damage spike up after each level.

Balance Updates:

  • Butterfly Boss Hp from 150 + Wave Difficulty Scaling To 500hp Flat.

  • Builder Boss Hp from 250 + Wave Difficulty Scaling To 1500hp Flat.

  • Origin Boss Hp from 400 + Wave Difficulty Scaling To 3000hp Flat.

  • Extra 20 Wave Difficulty Scaling in Prehistoria.

  • Extra 40 Wave Difficulty Scaling in Mythicalis.

Bug Fixes:

  • Fixed bug where Technite does not save properly

Known issues to be fixed in the next updates:

  • Audio playing weirdly on cutscene pauses

  • Lag spikes when too many enemies

  • Art assets staying on when they shouldn't

I'll be monitoring Steam reviews and comments on the Discord to see how the new boss hp and balance tweaks feel before making any further changes.

Thanks again for helping out everyone!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23633856 · public branch

    Steam updated · First observed