Hey all,
I just want to say thank you to everyone who has gotten the game, played it or reviewed it.
I'm so sorry for the lag and softlocks some of you must have endured. Rest assured most of the major issues have been fixed!
I'll be monitoring closely as there are over 100 objects changed in total, if you have a major issue feel free to post it on the discord or leave a review and I'll hotfix it immediately.
Bug Fixes
Fixed softlock that happens if you collect a food chip and there is no food left to collect.
Collected Technite now saves every time you collect a microchip. Not just at the end of runs
Optimization Improvements
The spawn and disable system for these objects has been completely overhauled and will feel much less laggy.
Enemies
Enemy Projectiles
Passive ability projectiles
Passive particles
General particles that appear often
Balance Changes
In line with performance, the way certain abilities behave have been tweaked. Some becoming much stronger than before.
Crystal Clubs spawns max clubs now on first spawn. Behavior after remains similar.
Shadow Raptor spawns max raptors now on first spawn. Behavior after remains similar.
Enemies overall have had their charge time reduced by 1 sec. Attacking faster.
Some weaker late game enemies like the Centaur and Banshee have been slightly buffed.
Upcoming Improvements
I have noticed minor visual bugs and other non-soft locking issues, I've decided to push this performance update first.
These fixes are in progress for the next update:
Even more general optimization
Boss particle and projectile optimization
Wave count on obelisk showing the wrong count
Progress bar doesn't turn off after a run
Mythicalis Enemy balance tweaks
Final Note: Steam Reviews
Thanks for reading so far, if you played the game please do leave a review.
It matters to Steam, but it also matters to me! I read every single one and am actively tailoring improvements to address the issues that you've brought up.
Tq everybody.