New Features:
- Last Man Standing deathmatch mode – you have only one life
- Default velocities of ships, projectiles, etc., decreased to 80% for Chaos mode as the maps are smaller. It can be set to 80%, 90%, or 100% in the gameplay settings
- Option to enable the use of buttons to toggle HUD on/off, change camera zoom, and switch time control on/off to make cool zoomed in slow motion videos without HUDs
- Option to disable weapon kickback completely
- Performance: Option to change the amount of particles
Changes:
- Size of the fighter ships increased by 30%
- The default weapon kickback forces decreased
- The default weapon damage increased for all weapons and an option to tweak it from the gameplay settings
- Active shield now stays on for a slightly shorter time and takes slightly more time to recharge
- The healing speed (when on launch pad) increased
- Maps in the game mode menu are now randomly initialized
- Nuke and mine visibility improved by adding red flashing light
- Slight decreased the default amount of force applied to ship when hit by projectile. This can be still modified from the gameplay settings.
- Changed placing of several UI elements in the menus and in-game to work with different resolutions
- Players are no longer able to toggle the ship specs on when the game starts counter is running
- Prettier scoreboard UI
Bug fixes:
- Mine now correctly explodes player away when they collide
- Respawn counter (UI) is now shown for the right amount of time, independent of the time scale
- Music player made independent of the time scale
- Nuke doesn’t anymore bound off from active shield with high speed
- Shooting cluster missiles doesn’t anymore throw you in the opposite direction excessively
- Players can now pick up a power up while using the melter power up
- Ships no longer get stuck on the launch pad when trying to rotate the ship before launching off
- Resolution dropdown menu in the Graphics options now scrolls properly