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Beta Update on 19th of April 2023

New Features:

  • Implemented twin-stick type of way to control the fighters, as an option for the classic controls.
  • Added an option to switch between twin-stick control (left stick for thrusting and rotating, right stick for aiming) and classic (left stick rotates, right stick thrusts)
  • Added an option change handedness of the twin-stick controls.
  • Added an option to enable automatic shooting of primary weapon when actively aiming (only twin-stick).
  • Nuke power-up with a huge explosion and damage.

Bug fixes:

  • Fix for a bug that caused an error when an AI player in the player joining screen was removed and then user tried to change the color or fighter of another AI player.
  • Fix for a bug that caused an error when rebinding “Rotate Left” action for keyboard 2 or gamepad.
  • Fix for a bug that caused incorrect amount of damage to be dealt within the blast radius of an explosion.
  • Fix for a bug that caused collider of the melter powerup to block projectiles, i.e., made the player almost invincible.
  • The worm hazard now collides with projectiles.

Improvements:

  • Gameplay: Increased blast radius of the mini-nuke weapon and size of its explosion visuals
  • Gameplay: Player now has the same weapon after respawning as before dying.
  • Gameplay: When the ship collides with a red explosive barrel, the ship now explodes in the correct direction.
  • Physics: When the ship is rotating rapidly after getting hit by a projectile and hits a healing/launch pad, the ship bounces off the pad instead of landing on it.
  • Visuals: Areas outside of the map edges now have a slightly colored overlay to indicate these are areas players can’t go.
  • UI: Fonts are now more consistent and font size of the UI hint popups is now larger.
  • UI: When in the player joining screen the “Fighters, Weapons & Power-ups” view is toggled on, the back button UI hint is hidden.