Developer postOriginal post (opens in a new tab)

Small update (v1.0.7) : Bugs and balancing

Hi everyone! The v1.0.7 patch is out:
- Change winning conditions of Librarian from collecting all artifacts to collecting only 6
- Increase artifact spawn
- Increase coin/scrap spawn on ships
- Decrease health of bugs
- Increase frequency of knowledge in report rewards
- Balance Scrap (lower cost) and Antibug (lower amount of resources produced) conversion
- Add a bit more explanation in tutorial
- Fix Captain of damaged ship and the tutorial ship having a hammer
- Fix Morale not affected by events
- Fix flag with transparency
- Fix artifact estimation costing 1 coin instead of 4 knowledge
- Fix Fishing technologies (coastal fishing and deep fishing) effects (were not working)
- Fix upgrades in Recycling center requiring Antibug Production

In the previous patchs (.4 and .5):
- Fix new achievements
- Fix boxes location on a specific boat type
- Improve captain spawn location
- Fix Captain having a hammer
- Fix cost of Recycling Center, Boiler House and Expedition Camp
- Balance upgrade cost of the 3 buildings above
- Improve hammer location for builder
- Fix mission more than 110 people not checked on Peaceful City
- Balance Morale a bit
- Fix killing bug re init chance of infection
- Fix Clear Area upgrade text explaing how to have it
- Fix Inspection report title when ship is safe (from "fire" to "safe")
- Fix rotten food icon shown when 0 food (in some conditions)

In the next patch, the main things I plan to fix are:
- Fix strikes
- Fix the resources' tooltip disappearing each new day in HUD
- Balance death spiral when having low Morale
- Fix Technology ship not spawning anymore even if not all technologies haven't been unlocked
- Fix events not pausing the game when clicking on the moment the event spawn
- Balance things
- and a lot more

if you have any suggestion on balancing, QoL and bugs, you can write a message under this post!

That's all for today,
Thank you for your support!
Have a great day!