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Changelog 1.1.0 - Singleplayer & NPCs

Added a button to the main menu to create singleplayer games with 0 to 7 NPCs (1-8 total players).

  • Playing without NPCs might result in unexpected/missing behavior for cards that interact with opponents. — e.g. stealing coins from or giving dice to an opponent won't do anything.

Added options in the lobby settings to change the behavior of NPCs.

  • How often should NPCs play cards, if possible?
  • Should NPCs primarily play cards favorable or unfavorable for themselves?
  • Should NPCs always target the first, last or a random player when selecting opponents?