Hello everyone! The main change in this patch is changing how the lair works and making it have less hazards until the highest difficulty. It also shows a big move towards making the game feel more like a superhero game, by adding some more world building and visual fixes.
As always I'm here to listen to what you want to see next, so comment below!
- Changed the Lair so you face one Hazard to start off, then increases to two and three as difficulty increases.
- The newspaper has been added on the map screen. This will give you a hint of what the final threat will be for the run (the modifier for the enemies you face) and give you a better idea what is going on. It changes every act and might see more features as we go on.
- Fixed an issue where the visual for gear would show up outside of scrolling areas.
- Edited the deck view in combat so gear without images shows up better.
- New visuals for difficulty.
