🌄 Major Elevated Terrain Update – Performance, Polish, and Pets!
Hello Wildarians!
This update brings height to the world of Wildaria. Procedural elevated tiles in all the biomes besides Oceans break up the world with staircases to walk up them they will soon hold treasures themselves. The new starting area enemy the Oakoo, a living acorn will shoot baby acorns at you.
We were able to fix a ton of bugs and make a lot of performance improvements, but as always please leave your feedback and bug reports in the discord or on the Wildaria.net/bugs form! Thanks
Here’s what’s new and fixed:
🏞️ World + Terrain
Implemented fully functioning elevated land generation, now integrated with POIs and miniPOIs
Added desert and swamp elevated tiles with support for overlay textures
Introduced biome-specific staircases (with destruction support)
Updated staircases and colliders to work properly with player, pets, and enemies
Improved sorting, pathing, and spawning for elevated land stairs
Created fallback system to prevent ocean elevation
Fixed elevated tilemap destruction bugs
Added support for item drops and projectiles on elevated surfaces
Improved elevated land edge cleanup and POI exclusion logic
Added debug menu support for elevated land coordinates
🐾 Pets + Combat
Made pet taming easier to balance during playtesting
Fixed pet riding on elevated terrain (stair sorting/layers)
Pets now follow you up and down stairs using Clipper subtraction for colliders
Fixed fast travel with pets
Started implementing elevated pathfinding for enemies
Improved enemy knockback interruption and doubled thrust impact
Fixed pet death-related bugs and champion pet behavior in arenas
🛠️ Performance + Systems
Optimized elevated tiles with SetTileBlock
Boosted performance of enemy health manager with singleton pattern
Improved player collider to reduce getting stuck
Fixed minimap flickering with new dungeon shader
Turned off velocity camera to fix scene fader visual glitches
Inventory overflow bug fixed (no more breaking with stacked items)
Fixed scene fader starting uncovered and added post-processing (kept subtle bloom only)
🎮 UI + UX
Added controller-specific icons for Interact, Sell Manager, pet/player abilities
Improved debug text sizing and spacing
Added “Quick Start” button (F4) to resume latest player and world from main menu
Added feedback to Bubble Lasso: charging effects, perfect/captured text, flashing visuals
Made mana bar a singleton for improved UI behavior
🎵 Audio + Polish
Added new Forest Day music event and Night Forest track
Fixed arena music, pet, and NPC behavior inconsistencies
Fixed chest inventory bug and missing SFX
🌱 Misc Fixes & Tweaks
Worked on Oakoo spritesheet and added Oakoo to the game!
Fixed minipois popping in/out, and improved their connection logic
Shrines now spawn properly again
Background sprite added to dungeon to fix visible tile edges
Fixed fade issues during weapon selection
Arena manager now correctly recognizes biome
Fixed inventory phantom items bug
Fixed ocean village arena blockers and dungeon key spawning issues
Improved aggro on more animals
Adjusted cactus and desert/swamp stair colliders
Slowed XP cap growth between levels
Fixed controller double-click issue
Added error handling for minimap out-of-bounds
Fixed a rare main menu worldgen crash
Let us know what you think and keep reporting issues as we polish up more features.
Happy Adventuring!
- Spacefudge
