Source: Steam Community (opens in a new tab)
Content
- Added dice stats so players can complain about their luck!
- Added quit button
- Added game menu (open using Escape key in-game)
- Added invite button to lobby menu
- Invited players will now automatically connect to the lobby when clicking on the invitation
- Added an end screen
Changes
- Increased grenade explosion power
- Increased SMAW explosion power
- Increased nuke explosion power
- Improved changelog formatting
- Slightly changed button sprites
Fixes
- Players should no longer be able to use the "Retreat" card to move further back than their start field
- The game will now wait for events to finish before calculating valid units to choose from (should fix a bug were the player is stuck in house after a unit has been declared valid but is being killed afterwards)
- Fixed available cards not being updated when a duck move has finished
- Bots react to messages again!
- Fixed teleported units not killing enemies
- Fixed SMAW collision box being way too big
- Fixed unit click hitbox blocking flying unit limbs
- Units will now move to their destination before other actions can be executed
- Fixed skins of bots not loading for players joining a running game
- Players no longer have to wait for events before assassinating someone
- Fixed softlock when having units in house while the start field is blocked by an invincible unit and the player rolled a 6