Source: Steam Community (opens in a new tab)
Content
- Added command for fast forward until a specific condition is met:
/autoplayuntil
Balancing
- Item Cloak:
-Weight: 25
-Turns until double: 30 => 25
- Item Move Back:
-Weight: 25
-Turns until double: 30 => 25
- Item Nuke:
-Weight: 10
-Turns until zero: 500 => 200
- Item Poison Nuke:
-Weight: 10
-Turns until zero: 500 => 200
- Item Orbital Strike:
-Weight: 10
-Turns until zero: 500 => 200
- Item Mass Abduction:
-Weight: 10
-Turns until zero: 500 => 300
- Item Jump Pad Frenzy:
-Weight: 10
-Turns until zero: 500 => 400
- Item Duck:
-Weight: 40
-Turns until zero: 500 => 300
- Shop Item House Out Item:
-Cost: 15 Gold => 8 Gold
- [Victim]:
-House Out Item cost is now doubled
Changes
- Improved timer visibility and added a progress bar. The timer will now be visible as soon as a player can roll the dice.
Fixes
- Dead units should no longer be able to collect items or capture gold mines.
- Fixed bots in the lobby not changing their unit color correctly for the host when the color is changed.
- The timer now renders for clients.