Source: Steam Community (opens in a new tab)
Balancing
- [Cultist]:
-Bones per kill: 5 => 4
- Changed the weight change system into a more human-readable one. Weight change is now calculated based on turns until weight is doubled. Let's say, an item starts with 30 weight and doubles it in 100 turns. Then, the weight will be at 60 in 100 turns, at 90 in 200 turns, etc. Negative values change the meaning to turns until the weight becomes 0.
- All weights and weights over time have been changed. The changes should make offensive items more common in the beginning while boosting items are rapidly increasing in probability over time.
All item changes:
[Alien Abduction]:
-Weight: 50
-Turns until zero: 500
[Antidote]:
-Weight: 5
-Turns until double: 200
[Bear Trap]:
-Weight: 50
-Turns until zero: 150
[Bomb]:
-Weight: 40
-Turns until zero: 500
[Bonus Die]:
-Weight: 20
-Turns until double: 100
[Boost]:
-Weight: 80
-Turns until zero: 500
[Booster]:
-Weight: 60
-Turns until zero: 500
[Chewing Gum]:
-Weight: 40
-Turns until zero: 300
[Cloak]:
-Weight: 30
-Turns until double: 20
[Duck]:
-Weight: 40
-Turns until zero: 500
[Hopper Mine]:
-Weight: 30
-Turns until zero: 500
[Hot Stones]:
-Weight: 40
-Turns until zero: 150
[Out of House]:
-Weight: 5
-Turns until double: 20
[It Follows]:
-Weight: 36
-Turns until zero: 400
[Jump Pad]:
-Weight: 60
-Turns until zero: 500
[Jump Pad Frenzy]:
-Weight: 18
-Turns until zero: 500
[Kill]:
-Weight: 40
-Turns until zero: 250
[Magnet]:
-Weight: 25
-Turns until double: 30
[Mass Abduction]:
-Weight: 10
-Turns until zero: 500
[Medicine]:
-Weight: 15
-Turns until double: 50
[Mirror]:
-Weight: 30
-Turns until zero: 400
[Retreat]:
-Weight: 25
-Turns until double: 30
[Forward]:
-Weight: 20
-Turns until double: 20
[Nuke]:
-Weight: 10
-Turns until zero: 500
[Poison Gas Attack]:
-Weight: 10
-Turns until zero: 500
[Oil]:
-Weight: 60
-Turns until zero: 1000
[Orbital Strike]:
-Weight: 10
-Turns until zero: 500
[Poison]:
-Weight: 40
-Turns until zero: 300
[Shield]:
-Weight: 3
-Turns until double: 30
[Shield Bubbles]:
-Weight: 3
-Turns until double: 30
[Sleep]:
-Weight: 60
-Turns until zero: 200
[Swap]:
-Weight: 20
-Turns until zero: 500
Changes
- Added an indicator for how many dice rolls are left.
Fixes
- Oil will now be triggered last when entering a field.
- Jump Pad will no longer throw dead units.
- Jump Pads and Oil will now transport all creatures on a field as expected.
- [Cultist]:
-Fixed not being able to use items on invisible units revealed by a ghost.