Source: Steam Community (opens in a new tab)
Balancing
- Max moves between supply crate spawns reduced:
(start) 5 -> (late game) 25 => (start) 3 -> (late) 20
- Shop item Supply Crate:
-Cost multiplier change per turn: 0.02 => 0.01
- Item Jump Pad Frenzy:
-Weight: 8 => 9
- Item Bomb:
-Weight: 15 => 20
-Explosions now destroy shields
- Item Bonus Die:
-Weight: 25 => 20
-Weight change per turn: 0.02 => 0.015
- Item Hot Stones:
-Weight: 25 => 20
-Now reduces shield duration by 1 when trying to damage shielded units
- Item Hopper Mine:
-Now reduces shield durations by 1 on explosion
- Item Kill:
-Weight change per turn: -0.03 => -0.05
- Item Bear Trap:
-Weight change per turn: -0.08 => -0.1
- Item Sleep:
-Weight change per turn: -0.08 => -0.12
- Item It Follows:
-Weight: 15 => 18
-Can now be used on invincible units
- Item Oil:
-Burning oil will now reduce shield duration by 1
Changes
- Made lobby chat windows more opaque
Fixes
- Potentially fixed a critical error when trying to connect to a lobby
- Players are now always placed on the board in the order they are listed on the lobby screen.
- When a player can roll 3 times then rolls a 6 and the chosen unit dies on its way to the spawn field, the player will not be able to roll 3 times anymore.