Source: Steam Community (opens in a new tab)
Changes
- Rewrote status effects and player status effects for more flexibility of future effects
- Rewrote invincibility to remove hardcoding for shield and shield bubbles and have more flexibility
- Rewrote invisibility to remove hardcoding and increase flexibility
- Reworked when units can't move to remove hardcoding and increase flexibility
- Reworked move count multipliers to remove hardcoding and increase flexibility
- Move item alerts will now show the real amount of moved fields considering move multipliers
Fixes
- Fixed crash when random target selection is used
- Fixed invisible units having visible status effects after coming back from abduction