Source: Steam Community (opens in a new tab)
Content
- Resource: Dog tags - Received when killing enemy units.
- Trait: Killer - Receive double Dog tags when killing.
Receive 5 Gold per kill.
- Shop item: Swap item [100 Gold 2 Death Coins] - Receive a Swap item
Can only be bought after 50 turns.
- Shop item: OP item [200 Gold] - Receive a random OP item
Can only be bought after 50 turns.
- Shop item: Offensive item [8 Dog tags] - Receive a random offensive item.
Can only be bought after 30 turns.
- Shop item: {{shopitem_boosting_item_name}} [5 Dog tags] - {{shopitem_boosting_item_description}}
Can only be bought after 30 turns.
- Item: Medicine - Heals a wounded unit for 5 health points.
- Item: Hot Stones - Spawns hot stones on a field for 3 rounds. Units walking onto the field will receive damage.
Balancing
- Units now have 5 health points
- UFOs now do 2 damage to non-shielded units when releasing them.
- Bear traps now cause 2 damage
- Reworked Poison:
Poisoned units now receive 1 damage per round instead of dying after 5 rounds.
Poison now lasts 7 rounds and is stackable.
Changes
- Info popups are now rendered on top of pretty much all other UI
Fixes
- Round and turn count should now be synchronized